Recently, I decided to jump feet-first into Magic Arena‘s Historic format by building and playing Sultai Field of the Dead. As I play any new deck, I find myself swapping cards in and out of it – attempting to shore up the deck’s weaknesses or improve its consistency. But with Sultai Field of the Dead, I found myself tweaking one key aspect of the deck over and over again: Its manabase.Continue reading “The Many Manabases of Historic Sultai Field of the Dead”
Welcome back to the ReCycling Bin, a series in which I look back at theorycrafted Magic decks that never saw the light of day. This time, we’re looking at a deck I hoped would make Commander games move faster. Presenting, Gahiji the Giver:Continue reading “ReCycling Bin – Gahiji, Honored One Commander”
Drannith Magistrate did not need to be banned in Brawl two weeks ago. And the fact that it was says a lot about how Magic R&D expects players to build and play Brawl decks.Continue reading “Should Drannith Magistrate Have Been Banned in Brawl?”
Ikoria is … an interesting set. By now, you’ve no doubt read countless opinions about companions, cycling, and what Ikoria‘s design means for Magic as a whole.
But that’s not what we’re here to discuss today. Today, we’re here to discuss how rad Daniel Warren Johnson’s alternate art for Brokkos, Apex of Forever is – and build a suitably rad Brawl deck to match it.Continue reading “Brokkos and Umori Are Brawl BFFs”
Commander is Magic‘s most popular constructed format for a reason. Or rather, a couple reasons.
Commander decks are fun and easy to build, and fun and easy to play. Most every Magic player owns enough cards to build a Commander deck, even if their deck isn’t optimized or especially competitive. And Commander allows players to play cards that would otherwise have sat idle in their collections (RIP Splinter Twin), within an exciting, engaging singleton format.
Most every selling point Commander has for paper Magic applies to Magic Arena‘s best “secret” format: Historic Brawl. Historic Brawl allows players to use Arena cards they’d otherwise not be able to use, building and playing decks that are as interesting and fun as most any casual Commander deck.
So with Magic Arena‘s audience growing, is Historic Brawl set to become the next Commander? Below, I’ll examine a few reasons I think Historic Brawl could become Magic‘s next big format, as well as a few factors holding Historic Brawl back.Continue reading “Will Historic Brawl Become the Next Commander?”